![]() ![]() When you've finshed adding the lights it should look like this: Place a few like you did with starting point. ![]() Over at the right you'll see thisįrom the drop-down list choose light. Now for the last thing, you'll want to add some lighting. Like into_player_terrorist and info_player_counterterrorist. Note that other source games such as Counter-Stirke: Source or Day of Defeat: Source use custom spawn points. I recommend making him float a little to be sure. Make sure that he's not going through the ground. Press enter and a little green man will appear. On the grid click on where you want it to be. It starts out with a info_player_start entity so all you'll need to do is place the entity. You won't need to select which entity you want right now. Now you need to place a starting point so the game knows where you start. When you finsh it should look something like this:ĭoesn't that look a lot better? Your map is almost ready. It might take a while to get it right, but there's no need to hurry so take your time. Just play around with the scale and shift settings. A new window has appeared! It's the Texture App: It tiles horribly! Select the walls and press Shift+A. Most likely you'll run into this problem: Now find a good wall texture (doesn't really matter what you're using). Drag to make brushes like you did before, but in the "side" grid make them tall. You now have a ceiling! Now you just need some walls. Hold shift and drag your floor brush (in the "side" grid) higher, then let go of shift. Click on the brush you want to have the texture, and press the Apply Texture button. This will narrow your search.ĭouble click on the texture to use it. So instead of just floor we'll add "metal floor" to the filter. Since this is a floor, we're gonna add "floor" to the filter. ![]() A new window has appeared, it's the Texture Browser. Over on the right-side of the screen you should see this:Ĭlick on "browse". NOTE: To see textured brushes, go to the top bar. Move the camera so you can see your new brush. First, click on the brush tool, drag a box & press enter(the size doesn't matter much. You can place it the same way as you would a decal.Ī more complex tool, but it can make amazing results. Click on the "apply decal" button and click on the place you want it to be in the "camera view".Ī lot like a Decal. For example, if you want a bullet hole in a wall, you get the decal selected in the texture browser (using the texture browser will be covered later). This will apply the texture currently selected in the texture browser (later this will be covered). This is very useful when textures tile badly (see later in this tutorial how it's used). But for the more compelx shapes, you'll need models (I won't cover placing them in this tutorial, but I hope to in the future).įor applying and scaling textures. This will let you create floors, walls, ceilings, catwalks almost anything can be made by using simple brushes. It can make lights or even place starting points. The Entity Tool is the one of most important tools in Hammer. This is the tool for moving around the "camera" view. If you have a mouse wheel you can zoom in and out with that as well. You can select multiple things at once by holding Crtl and clicking on the brushes you want.Ī simple tool used to zoom in and out of the grid and view. When something is selected it will have a red-ish tint to verify that you have selected it. It lets you select brushes and enitiys that are in the map. If you get confused later about tools, look back here. Here's a description of each one (note: only the basics of mapping is covered in this tutorial, not all of the tools will be covered, but I hope to cover them in later tutorials). Now you're probably wanting to know what those tools on the side do. Once you've done that you will have a grid, camera and tools to work with, Now that you've started Hammer (it may take a second or two to finsh loading)you can start mapping! Please move on to the next section.įirst things first, click on the "file" tab at the top bar, then click on new. Right-click on Hammer (the one at the top) and click "Launch" on the drop-down menu. Here you have a list of most of the tools. ![]() Now when you launch, it will open a window (after it finshes loading). You won't need to download it off of a site). If this is the first time that you have started the SDK, you'll need to download it (it does this automatically. Right-click on it and click "Launch game" button on the drop-down menu. There should be a "Source SDK" on the list (it will not appear if HL2 is not installed). Start Steam then open the "Play Games" menu. If you already know how to start hammer move on to the next section.įirst you'll need Half-Life 2 and Steam installed to use Hammer. ![]()
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